I wrote a report on Jump Point Search on Hexagonal Grids as my research project report for the Artificial Intelligence in Games class during the Fall Semester 2014.
I also made a demo using SDL 2.0 in Visual C++. Here are some of the screenshots:
Our game uses a hexagonal map. The A* algorithm we are using now wants to be optimized into a jumping point algorithm, but there is too little information on the hexagonal jumping point algorithm. Can you provide some relevant information, thank you
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